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- global playermode, name2
-
- on mouseDown
- set playermode to 0
- set ml to ((the mouseV - the top of sprite the clickOn) / (the height of cast the number of member the castNum of sprite the clickOn / 2)) + 1
- if (ml < 1) or (ml > 5) then
- exit
- end if
- set playermode2 to ml - 1
- case playermode2 of
- 0:
- butsound()
- resetrules()
- go("credits")
- 1:
- butsound()
- quitp()
- end case
- cursor(-1)
- end
-